My interviewee has decided on the
moniker Dr. Spine; I will refer to him as D-spine.
I think it fair to say that more than
half of D-spine's social interaction with friends involves gaming,
specifically multi-player games. The main cohort, his tech-posse, is
made up of other males of his own age most of whom attend the same
school.
They all have Steam accounts and regularly audition new
games.
D-spine uses a gamer's headset along
with gamer's mouse and meets his buddies regularly online. I have
eavesdropped, with permission, on a few of these gaming sessions,
which can sometimes last all night.
Although the game is the main focus
early on, after a time the conversation tends to evolve and sounds
more like several young men on the telephone discussing other
friends, school and family topics etc. My initial impression of
social interaction brought to mind a 'chat-room' analogy, but that is
too modern or contemporary a comparison.
A more apt comparison would
be an early 20th century 'party-line' conversation such as
those you might see enacted on television shows like Andy Griffith
or The Real McCoys where
several households share the same telephone line and can listen in on
each other's conversations; It's a gossip fest of sorts and
the participants enter and exit the space at various points
throughout the session based on things like dinner, chores and
parental requests.
The amazing thing is that these young
people (specifically his peer group) have such facility with gaming
that they can maneuver with great speed in the gaming space;
destroying zombies, flying lizards, nazis or any number of other
antagonists, and still discuss other friends and acquaintances or
pending classwork while on-line together from different physical
locations.
D-spine and his friends have a habit of taking sick days
at a rate that would have been alarming when I was in school, but
this seems to be de-rigueur and has no impact on their grades.
When D-spine explores other digital
tech genres it is usually in service of gaming. For example,
he auditions screen capture software programs to see what will best
capture his gaming activity, which he shares with his friends. He has
discussed putting these on-line in the same vein as pew-die-pie
(although without the adult content), but he has yet to do so. I have
introduced him to a few of the Adobe Suite products like
Premiere-Pro, After-Effects and Photo-Shop but the learning curve for
these products tends to be too steep for his energy-level.
When we discuss the use of technology
in the classroom he tells me that it is virtually non-existent (I suspect this is relative). There
are a few tech-savvy teachers trying to weave what they can into
their individual curricula, but without a great deal of success.
Teachers do assign on-line work, but these are mainly meant for home
completion. The school provides a bank of computers in the library;
these are used primarily for research, writing and printing out
completed assignments and for students without home tech resources.
Most of the students carry personal technology in the form of
I-phones and I-pads or their competitive equivalents along with
laptop computers.
D-spine enjoys reading and writing and
takes pride in his spelling and math acumen. He does conduct research
for school and takes academics seriously. He wants to attend college
and is working towards the skill sets he believe will serve him
there.

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